It’s strange that today’s announcement of the arrival of the first two cloud games on Nintendo Switch is being done without fanfare, as this is news that could define Nintendo Switch for the next few years, at least for third-party developers.
A necessary step to stay in the race
With the arrival of the PlayStation 5 and Xbox Series X / S on the market, the Nintendo Switch will start to show wrinkles and we risk not seeing so many games from third-party developers “downgraded” to be able to run on the hybrid console. from Nintendo. The switch to cloud gaming was absolutely necessary if it is to remain competitive.
There have been rather successful cases such as Witcher 3, Doom and several others, but also disasters such as WWE2K18 which remains practically unplayable to this day. Cloud gaming, although it requires optimal conditions, is the solution for the present and the future.
I suspect the announcement was made subtly because Nintendo probably does not intend to use this technology to distribute their homemade games. Yet it’s a “feature” that opens the door wide for third-party developers to bring their next-gen headlines to the Switch, without having to spend millions on optimization and even having to hire other studios that specialize in. porting games to Nintendo Switch, such as Panic Button. If the next-gen games from third-party developers are there, the public will be there too, as the Switch remains a more affordable choice in the short to medium term than the new consoles from Sony and Microsoft.
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One caveat: what about portability?
What defines the Nintendo Switch is of course the fact that it can be portable and one of the main selling points for games from third-party developers was being able to say “now you can play such and such a game in portable version only on the Switch! “. Cloud gaming obviously requires an Internet connection via Wi-Fi, so the portability of the console for these games will be limited to the home or other place with a fast and stable connection available. It is still more practical than carrying a PS5 or Xbox Series X.
All in all, this is great news for gamers and developers. Now we know that Assassin’s Creed Odyssey and Resident Evil 7 were already available in cloud version in Japan, so why not here Nintendo?
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