Cyberpunk 2077 video game developers call for fundamental human decay, after...

The creators of Cyberpunk 2077 tweeted Tuesday a further delay of the video game to help CD developers Projekt Red finish tweaking the game ahead of its launch on nine platforms on December 10. CD Projekt Red says it’s still working on a patch for the game’s launch day, which was previously slated for November 19. But the developers posted another tweet on Wednesday asking fans who have been waiting for Cyberpunk 2077 for too long to demonstrate basic human decay by not continuing to send death threats to the studio.

Last January, the Polish video game developer and publisher tweeted that he was delaying the game’s release from April 16 to September 17. We’re currently at a stage where the game is complete and playable, but there is still work to be done, the studio tweeted in January, reassuring fans that * we need more time to complete game testing, the repair and polishing *. The September release also fell short of its promises, leading to a further postponement of the November 19 date.


In Tuesday’s tweet, the editor of Cyberpunk 2077 attributed a further delay in part to its cross-platform release – which will see the game launch on two generations of consoles, PC and Google Stadia. Indeed, Cyberpunk 2077 has experienced a complicated development, over several years. It started out as a game for PCs and legacy gaming consoles, and has evolved into an intergenerational game that will also be available on Google Stadia in addition to the PCs and seven consoles it will support. These are the PS4 / PS4 Pro, PS5, Xbox One / X, and Xbox Series X / S.

The biggest challenge for us right now is to send the game to the current generation, the next generation and the PC at the same time, which requires us to prepare and test nine versions, the company said in its tweet. We have to make sure that everything is working fine and that each version runs smoothly. We are aware that it may seem unrealistic when someone says that 21 days can make a difference in such a massive and complex game, but it is.


It should be noted, however, that Cyberpunk 2077 was officially upgraded to the “gold version” (meaning it locked a final version of the game) in early October, and the developers promised fans via Twitter that it won’t. there would be more delay. The release version is still complete, but CD Projekt Red has developed further updates for the day of the game’s release. This is the timeframe that we underestimated, says Tuesday’s tweet – even after a period of time. unforeseen crisis that saw developers working overtime.

This latest delay in one of the most anticipated games of 2020 ended up irritating fans. Senior game designer Andrzej Zawadzki took to Twitter on Tuesday evening following the announcement of the delay to denounce death threats sent to developers by fans.

I want to touch on one thing regarding the delay of the @CyberpunkGame. I understand that you feel angry, and want to express your opinion on this matter. However, sending death threats to developers is absolutely unacceptable and simply wrong. We are people, just like you, Zawadzki wrote on Twitter. And this is certainly not the first time that the studio has experienced what today appears to be commonplace but nonetheless hateful behavior on the part of members of the gaming community.


Exhausting working conditions for developers

A Twitter user raised legitimate grievances over the communication of the delay, with the studio reassuring fans on Twitter on October 6 as well as on Tuesday that the game would release on the scheduled date.

Jason Schreier, video game reporter for Bloomberg News, reported in a thread on Tuesday that the most recent delay, which means the developers of CD Projekt Red are likely to work another three grueling weeks to complete the patch. launch of the game “day 0”, was announced to staff at the same time as its publication on Twitter. Schreier also reports that some studio employees work 100 hours a week.

Look, a CDPR developer told me recently that they had just spent a 100 hour week. Another (former) developer told me he saw some of his friends there and they looked “physically sick,” the reporter wrote.


Another Twitter user first took it in the sense that Schreier wrote: We need to correct the working culture of video game production, otherwise a lot of big game producers and developers like Dan Houser are going to leave because of burnout.

However, none of this excuses the kind of behavior that CD Projekt Red and countless other game makers seem to often face just to get their jobs done. In another tweet, Zawadzki detailed one of the “slightest” threats studio members have received since news of the delay in which someone threatened to burn them alive for not shipping the game. within the deadlines.


Do not treat it lightly. Don’t ignore it. It’s serious, he wrote. These are words that deserve to be heard, today more than ever. No bad news is worth treating these online employees who already struggle with long hours and an incredibly complex exit window. It’s also ironic that some fans of the gaming industry seem to care so little about the people who create the things they claim to like.

I would like to take a moment to address the people who are critical of those who are angry about the delay in any video game. First of all, we’re adults and able to hold up both this delay makes me angry and death threats are bad in our heads at the same time, another posted on Twitter.

Sources : Tweets (

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And you ?

What do you think ?
What comments do you make about threats from fans because of the delay in the release of video games?

See as well :

FCK DRM: an anti-DRM campaign launched by the GOG platform of the Polish studio CD Projekt, which is due to dj The Witcher and Cyberpunk 2077
Apple Removes Epic Games Developer Account: iOS and MacOS Users Cannot Download Epic Games Games or Receive Updates
Google Stadia: The list of games ready for launch has almost doubled, now 22, instead of 12 previously announced

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