Our first impressions of Hazard Zone Mode in Battlefield 2042

Our first impressions of Hazard Zone Mode in Battlefield 2042
Our first impressions of Hazard Zone Mode in Battlefield 2042

Hazard Zone mode aims in Battlefield 2042 to narrow The wide range of the series. If you’re tired of the total chaos of Battlefield, and you no longer want to dodge helicopter strikes, artillery blasts, and devastating tank shells, here’s a new game mode that puts you in a small squad of four. Together you’ll dive into terrain you’ve never seen before in Battlefield, a world that lacks endless re-emergences, control points, or the reassurance that an entire army is always on your side.

I didn’t get a chance to play Hazard Zone, but from a brief speech given by Chief Design Director Daniel Berlin, it appears that Battlefield 2042’s 3rd Mile is an interesting mix of Counter-Strike tactics, MOBA-style building, and live battle royale. The fictional 2042 focuses on catastrophic events like everything else in the game. As satellites fell from the sky, we moved to different Battlefield maps to secure valuable “data drives” that were left to rot in place.

You and 3 other players will choose Specialists drawn from the 2042 Total War mode, and the team will modify its meticulous gear of gadgets and weapons before deploying. Hazard Zone mode can be played by a maximum of 32 players on the new generation consoles and computers, and 24 players on the previous generation. In addition to the rival teams, NPCs protect targets, and must be disqualified when securing payloads. I think this is like the creeps in League of Legends, and I hope it makes the famously beautiful DICE maps look more alive.

This is the main link here. You go into a map and secure as many drives as possible, and you extract perfectly with every person alive. (Yes, death is permanent in Hazard Zone, although there is a method your team can use to get you back.)

The most interesting thing I learned from the presentation is the closed phase economy. The drives you collect are converted into ‘Dark Market Credits’, which are then spent on different weapons and ammo in future Hazard Zone matches. I mentioned Counter-Strike above because EA seems to be toying with the idea of ​​a war economy similar to what Valve originally created, where we spend a few minutes in a lobby deciding if we want to put a batch of in-game cash on the AWP or whatever. Remember that these ‘Dark Market Credits’ are exclusive to Hazard Zone, and will not be stored in the Cosmetic Market. It’s always a relief when a studio adds currency to its game and limits it to exactly one type of play.

you will enter In a map you secure as many drives as possible, and you extract perfectly with everyone alive.

All in all, 2042 is shaping up to be one of the boldest Battlefield games in years. Classic Madness is good and fun, but what excites me most is the powerful stage editor introduced with Portal, and the more thought-provoking and gimmicky mode in Hazard Zone. A century has passed since 1942, and it’s time for this series to learn some new tricks.

Translated by Dima Muhanna

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